From Dark Wonderland to Healing Plushies: American McGee’s Mission of Comfort and Visibility
In partnership with Plushie Dreadfuls

Plush toys are typically seen as relics of childhood, simple symbols of comfort and innocence. But for American McGee, they have become a canvas for emotional storytelling and social reflection. Best known for reimagining fairytales through his dark and immersive Alice video games, McGee has taken a striking creative turn.
His brand, Plushie Dreadfuls, transforms the plush toy into a vessel for exploring sensitive topics: mental illness, identity, trauma, and the unseen struggles people carry. McGee shares how personal experience, community collaboration, and a commitment to honesty have shaped a line of plushies unlike any other.
From Dark Games to Plushie Storytelling
American’s journey from game designer to plushie brand founder is unconventional and compelling. The idea of a Distressed White Rabbit Plushie was first introduced in American’s Alice during the opening scene of the game: Alice is depicted clutching a white rabbit plushie, her only remaining possession after a fire destroyed her home and family. And while designing a third chapter to the Alice series, his team produced an homage to that white rabbit plushie as a reward for their supporters. The success of that first plushie led to the creation of more, many of them echoing the mental health and other difficult themes found in his games.
Confronting Trauma Through Design
Plushie Dreadfuls tackles themes that many brands shy away from, including mental illness, chronic conditions, and marginalized identities. American explains that this approach is deeply personal.
For American, creative work has long served as a means of processing personal trauma while giving voice to others who have faced similar experiences.
The Power of Community Collaboration
Community engagement has also played a central role in shaping Plushie Dreadfuls’ work. Many designs were influenced by fan contributions, particularly through the Crowd Design initiative for Alice: Asylum, the third chapter in the Alice series. This program invited fans to participate in the creative process, helping to shape the story, locations, characters, and more.
The concept of “Crowd Design,” originally developed in gaming, has been adapted by Plushie Dreadfuls for plushie creation. American explains that the brand often emphasizes that products are not designed solely by the team, but by their customers. Fan input drives new designs, particularly those addressing mental and physical health topics. Once sufficient interest is expressed, an initial concept is presented for feedback.
During the Crowd Design process, customers share personal experiences related to challenging subjects, offering suggestions on how those experiences can be represented in the plushie. This collaborative approach results in designs that resonate on a deeper level, reflecting both the ideas and struggles of the community.
Designs That Resonate
Plushie Dreadfuls’ best-selling designs, such as the Anxiety Rabbit and the Borderline Personality Disorder (BPD) Rabbit, have struck a chord with many in the community. American notes that while no design can fully capture the wide range of individual experiences, certain symbols, colors, and features can strongly resonate with those who relate to a particular topic.
For instance, the BPD Rabbit carries a backpack shaped like a cartoonish bomb, which contains two mini-plushies in black and white. This design visually represents concepts such as black-and-white thinking and the sometimes explosive nature of BPD. American emphasizes that these designs do not resonate with everyone, which is why Plushie Dreadfuls often conducts second or even third rounds of Crowd Design. These sessions allow the team to continue listening to the community and refining designs based on ongoing feedback.
Therapeutic Tools in Plush Form
Many Plushie Dreadfuls designs draw inspiration from Jungian psychology, particularly the concept of shadow integration, the hidden or repressed parts of the psyche that are often feared or rejected. American explains that by embodying conditions and emotions that society may be unaware of, misunderstand, or stigmatize, each plushie acts as a mirror, inviting reflection and personal integration.
Plushies such as the Dissociation Rabbit or the Substance Use Disorder Bunny serve as more than toys. They provide a tactile way to externalize emotions, foster self-compassion, and encourage dialogue. In this sense, the designs function as symbolic tools, helping transform shame into shared understanding and turning personal suffering into a collective story.
Redefining Adult Plushie Culture
American observes that Plushie Dreadfuls has influenced both adult plushie culture and the broader collectibles market. During the COVID-19 pandemic, when anxiety levels were especially high, many customers turned to the Anxiety Rabbit as a way to represent and process their emotions. Since then, other plushie brands have begun incorporating similar themes, particularly mental and physical health, into their designs.
This shift coincides with a broader increase in adult plushie collecting, which American attributes to the pressures of modern life, including rising living costs, smaller living spaces, declining birth rates, and heightened anxiety, especially among marginalized communities.
Inclusive by Design
Plushie Dreadfuls’ commitment to inclusivity is reflected in its team, which mirrors the diversity and lived experiences of its customers, including those who are neurodivergent, or living with invisible illnesses. American emphasizes that the brand doesn’t simply design plushies around these topics—they engage with them in daily life. In areas where the team’s expertise is limited, the Crowd Design process allows them to connect directly with the communities that can provide guidance and ensure that both product development and messaging remain authentic, respectful, and inclusive.
Shaping Cultural Conversations
Looking ahead, American envisions Plushie Dreadfuls as more than a product line—it is shaping cultural conversations aimed at helping people engage openly with difficult topics. The brand seeks to make conversations about mental and physical health easier, provide totems around which communities can form, and offer resources that help people better understand themselves and the issues they face.
American hopes to normalize these dialogues so that, instead of responding “I’m fine” when asked how they are doing, individuals might feel comfortable saying, “I’m dreadful.” By making the invisible visible, Plushie Dreadfuls transforms personal challenges into opportunities for connection and understanding.
The brand challenges traditional ideas of what a plush toy can represent: not just comfort, but connection, candor, and courage. Through designs rooted in real stories and shaped by collaborative feedback, Plushie Dreadfuls offers more than collectibles—it provides language for pain and visibility for those too often overlooked. In creating the brand, American McGee has built a space where emotional truth is acknowledged and embraced, demonstrating that healing does not always start with words; sometimes, it begins with something soft enough to hold.